Friday 15 March 2013

Bits and Pieces









All right so I've been ticking away at some bits and pieces in Zbrush to try and get some good models and really visualize my character, btu that's about as far as I think I can take it with zbrush. I've been trying to retopologize in Zbrush but the program keeps crashing if I attempt an extended section of the model and seems to max out at a certain number of faces, which is pretty low as I am trying to create a low poly base mesh.





So after all this I am starting from scratch in Maya to make a base mesh and then get sculpting some maps for them in Zbrush afterwards. 







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