Most of my time was spent sculpting in Zbrush, as it is a part of the design process that I really enjoy and feel the most confident with, so I felt that getting some good work out of there would benefit the final outcome.
Unfortunately this was at the cost of not learning more in maya, and I did not manage to export the normal and displacement maps back into maya when the push came to shove, so I instead set up a lighting system in Zbrush for the final turntable.
As far as the process goes, I have delved into each step, and ultimately not got there with the final few, but I was fairly happy with the Zbrush turntable that I handed in. As far as fitting the brief I'm not so sure I hit the mark there but I know now how to fix up my character for rigging for the next assignment, should be cool to get animating.
Also, as I have shown with some of the screens uploaded here I did a revamp of my character to work with a much more exaggerated body type. I decided that I wasn't going for a hyper real character, I was more looking for a stylized game character, so he's very stretched, tall and thin with really broad shoulders and a tiny waist, and humongous feet to allow some comically large boots.
Anyway here are the rest of my process screens, rig included:
No comments:
Post a Comment